Star Citizen Alpha 3.10.0d PTU Patch Notes
Alpha Patch 3.10.1d has been released to PTU, and is now available to test! Patch should now show: VERSION 3.10.1-PTU.5855172 .
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: NO
Long Term Persistence: Enabled
Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings:
r_displaySessionInfo = 1
Testing Focus
- General gameplay, spread out among different areas
Known Issues
- Ships can be displayed as ‘unknown’ after destruction and be available to spawn again, but will not appear on their specified landing pad
- Some ships and vehicles can be left in a broken state after spawning
- The Elevator panel on the Carrack may fail to work on spawn
- Private Arena Commander matches are temporarily disabled due to an issue with the updated group system
- Player character can clip through the external doors of certain outpost buildings and Aid shelter buildings’ airlocks when entering
- When firing at AI ships they will appear to Desync and have high packet loss
- Ships can be displayed as ‘unknown’ after destruction and be available to spawn again, but will not appear on their specified landing pad.
- Crystals and large surface rock deposits don’t settle properly after fracturing causing them to vibrate and shake
- Hammerhead atmo entry effects clipping through interior of the ship
- The Ship Hologram / 3D Model will take over 20 seconds to load the first time the Player views one in VMA or the Arena Commander Menus
- The Area18 nav marker will appear at the central plaza, not the spaceport
- Legally landed ships may be impounded
- If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed
- When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR
- Freelook does not always work properly in turrets
- Shots from remote turrets may appear desyned but still connect with the target
Bug Fixes
- The buy UI should no longer become not selectable after selecting an item that the player can’t afford.
- Hangar doors should no longer remain closed when a landing pad is assigned.
- Players should no longer get teleported to a no trespassing zone when their ship is impounded at rest stops.
Technical
- Various fixes for memory leaks.
- Various fixes for hub and backend service crashes.