Tag: Production Schedule Update
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Calling All Devs Around the Verse Reverse the Verse Production Update Yet again no public roadmap update. 3.3 has been delayed, until Citizencon in Oct. This was apparently announced by… Continue reading "Realistic Star Citizen Update – August 12th, 2018"
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Calling All Devs -For some applications, turrets, NPCs are meant to be just as effective as a player crew. -Something about jetpacks and grappling hooks, no but thinking about jump… Continue reading "Realistic Star Citizen Update – July 22nd, 2018"
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Calling All Devs -Thrusters, countermeasures, missiles, and a few other systems are still waiting for conversion to the Item 2.0 system. -CIG is working on misfire and malfunction aspects of… Continue reading "Realistic Star Citizen Update – July 15th, 2018"
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Calling All Devs -Despite previous answers about life support system being simple the answer for this week is that the mass of gasses in each room is tracked with gas… Continue reading "Realistic Star Citizen Update – July 8th, 2018"
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Calling All Devs -The FPS weapon attachment system is present in the backend but the UI system isn’t present to allow players to swap components. On the backlog. -The system… Continue reading "Realistic Star Citizen Update – July 1st, 2018"
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Calling All Devs -Ships will not be able to autopilot to you. Actually more like that game feature hasn’t been discussed. Somehow… in the six years of development… -3.3 (or 3.4) will… Continue reading "Realistic Star Citizen Update – June 24th, 2018"
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Calling All Devs -Escape pods on ships sound to be in a theoretical state; the code isn’t there to support them and the ideas sound rough. -The Reliant starter ship… Continue reading "Realistic Star Citizen Update – June 17th, 2018"
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Calling All Devs -Life support will be an interactable module that you can repair, if it craps out then you put on a space suit. CIG wants to keep this… Continue reading "Realistic Star Citizen Update – June 7th, 2018"
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Update for the week ending Sunday June 3rd. Calling All Devs -Overhead FPS nametags got broken by planetary tech and are sitting behind shopping kiosks and ship HUDs in the… Continue reading "Realistic Star Citizen Update – June 2nd, 2018"
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Update time. Calling All Devs -Eventually it will be possible to overload a ship to the point where it can’t take off. Y’know, when CIG actually gets around to coding… Continue reading "Realistic Star Citizen Update – May 20th, 2018"
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